decino
decino
  • Видео 1 144
  • Просмотров 78 209 220
Doom II - Contraband (Blind Ultra-Violence 100%)
Level made and submitted by Crab Hermit.
Game: Doom II
PWAD: Contraband.wad
Difficulty: Ultra-Violence
Source port: GZDoom 4.12.2 (default compatibility)
Pistol start.
Blind (never played or seen the maps before).
All kills and secrets.
Subscribe for more playthroughs!
Link to WAD:
submissions.decino.nl/rest/submission/download/12/1394
Link to source port:
zdoom.org/downloads
Fullscreen status bar mod:
forum.zdoom.org/viewtopic.php?t=63863
Widescreen status bars:
forum.zdoom.org/viewtopic.php?t=37960
Doom minor sprite fixing project:
www.doomworld.com/idgames/graphics/sprfix20
Submissions overview:
submissions.decino.nl/
Flyover shots powered by Cameraman:
github.com/borogk/cameraman
My Doom settings, exten...
Просмотров: 10 224

Видео

Flesharmonic - MAP14: Hypothetical Gates (Blind Ultra-Violence 100%)
Просмотров 20 тыс.День назад
Level made and submitted by Nixx. Game: Doom II PWAD: FHC.wad Difficulty: Ultra-Violence Source port: DSDA-Doom 0.27.5 (-complevel 2) Pistol start. Blind (never played or seen the maps before). All kills and secrets. No saves. Subscribe for more playthroughs! Link to WAD: www.doomworld.com/idgames/levels/doom2/Ports/megawads/fhc Link to source port: www.doomworld.com/forum/topic/133096-dsda-doo...
Partial Invisibility
Просмотров 165 тыс.14 дней назад
It's invisibility but partial. Patreon: www.patreon.com/decino RUclips membership: ruclips.net/channel/UCJ8V9aiz50m6NVn0ix5v8RQjoin Merch: merch.decino.nl
Doom II - UAC Mine (Blind Ultra-Violence 100%)
Просмотров 20 тыс.Месяц назад
Level made and submitted by Gojiman1. Game: Doom II PWAD: MAP01.wad Difficulty: Ultra-Violence Source port: GZDoom 4.12.1 (default compatibility) Pistol start. Blind (never played or seen the maps before). All kills and secrets. Subscribe for more playthroughs! Link to WAD: submissions.decino.nl/rest/submission/download/12/1377 Link to source port: zdoom.org/downloads Fullscreen status bar mod:...
Dominus Diabolicus - MAP17: Unholy Mass (Blind Ultra-Violence 100%)
Просмотров 21 тыс.Месяц назад
Level made and submitted by Bofu. Game: Doom II PWAD: DominusD.wad Difficulty: Ultra-Violence Source port: DSDA-Doom 0.27.5 (-complevel 21) Pistol start. Blind (never played or seen the maps before). All kills and secrets. No saves. Subscribe for more playthroughs! Link to WAD: www.doomworld.com/idgames/levels/doom2/Ports/megawads/dominusd Link to soundtrack: bofu.bandcamp.com/album/dominus-dia...
Rush - MAP11: Emission of Hate (Ultra-Violence 100%)
Просмотров 14 тыс.Месяц назад
Level submitted by D0M0. Game: Doom II PWAD: rush.wad Difficulty: Ultra-Violence Source port: DSDA-Doom 0.27.5 (-complevel 9) Pistol start. All kills and secrets. No saves. Subscribe for more playthroughs! Link to WAD: www.doomworld.com/idgames/levels/doom2/Ports/p-r/rush Link to source port: www.doomworld.com/forum/topic/133096-dsda-doom-v0252-2022-12-26/ Widescreen status bars: forum.zdoom.or...
Doom II - Death at 632.8 nm (Ultra-Violence 100%)
Просмотров 23 тыс.2 месяца назад
Level made and submitted by signaturereverie. Game: Doom II PWAD: da6328.wad Difficulty: Ultra-Violence Source port: DSDA-Doom 0.27.5 (-complevel 2) Pistol start. All kills and secrets. No saves. Subscribe for more playthroughs! Link to WAD: www.doomworld.com/forum/topic/141284-death-at-6328-nm-limit-removing-map/ Link to source port: www.doomworld.com/forum/topic/133096-dsda-doom-v0252-2022-12...
Doom II - The Infernal Upper Decker (Blind Ultra-Violence 100%)
Просмотров 19 тыс.2 месяца назад
Level made and submitted by TrialD. Game: Doom II PWAD: upperdecker_v12.wad Difficulty: Ultra-Violence Source port: DSDA-Doom 0.27.5 (-complevel 9) Pistol start. Blind (never played or seen the maps before). All kills and secrets. No saves. Subscribe for more playthroughs! Link to WAD: submissions.decino.nl/rest/submission/download/12/1024 Link to source port: www.doomworld.com/forum/topic/1330...
Eternal Doom - MAP05: Time Gate (Blind Ultra-Violence 100%)
Просмотров 18 тыс.2 месяца назад
Level submitted by Bosnia Killer. Game: Doom II PWAD: ETERNALL.WAD Difficulty: Ultra-Violence Source port: DSDA-Doom 0.27.5 (-complevel 2) Pistol start. Blind (never played or seen the maps before). All kills and secrets. No saves. Subscribe for more playthroughs! Link to WAD: www.doomworld.com/idgames/themes/TeamTNT/eternal/eternal Link to MIDI pack: www.doomworld.com/forum/topic/123537-cp-ete...
Doom II - Computer Nexus (Blind Ultra-Violence 100%)
Просмотров 20 тыс.2 месяца назад
Level made and submitted by GreenSlayer. Game: Doom II PWAD: CompNexFinal.wad Difficulty: Ultra-Violence Source port: GZDoom 4.12.1 (default compatibility) Pistol start. Blind (never played or seen the maps before). All kills and secrets. No saves. Subscribe for more playthroughs! Link to WAD: www.doomworld.com/idgames/levels/doom2/Ports/a-c/compnexfinal Link to source port: zdoom.org/downloads...
Brutal Wolfenstein 3D - Episode 6 Floor 6 (Über Difficulty 100%)
Просмотров 26 тыс.2 месяца назад
Level made and submitted by ZioMcCall. Game: Doom II PWAD: ZMC-BWV7.0.pk3 Difficulty: Über Source port: GZDoom 4.12.1 (default compatibility) Pistol start. All kills and secrets. No saves. Subscribe for more playthroughs! Link to WAD: www.moddb.com/mods/brutal-wolfenstein-3d Link to source port: zdoom.org/downloads Fullscreen status bar mod: forum.zdoom.org/viewtopic.php?t=63863 Widescreen stat...
Doom II - Mouths (Ultra-Violence 100%)
Просмотров 23 тыс.2 месяца назад
Level made and submitted by Laocoön. Game: Doom II PWAD: Mouths_RC2.pk3 Difficulty: Ultra-Violence Source port: GZDoom 4.12.1 (default compatibility) Pistol start. All kills and secrets. No saves. Subscribe for more playthroughs! Link to WAD: www.doomworld.com/idgames/levels/doom2/Ports/m-o/mouths Link to source port: zdoom.org/downloads Fullscreen status bar mod: forum.zdoom.org/viewtopic.php?...
Doom II - Return to Sandcastle (Ultra-Violence 100%)
Просмотров 24 тыс.2 месяца назад
Level submitted by anonymous. Game: Doom II PWAD: sandcastle.wad Difficulty: Ultra-Violence Source port: GZDoom 4.12.1 (default compatibility) Pistol start. All kills and secrets. No saves. Subscribe for more playthroughs! Link to WAD: www.moddb.com/mods/return-to-sandcastle Link to source port: zdoom.org/downloads Fullscreen status bar mod: forum.zdoom.org/viewtopic.php?t=63863 Widescreen stat...
The Ultimate Doom 2 - MAP20: Gotcha! (Ultra-Violence 100%)
Просмотров 25 тыс.2 месяца назад
Level submitted by TistheOnecalledJon. Game: Doom II PWAD: ultdoom2-2v3.2.wad Difficulty: Ultra-Violence Source port: DSDA-Doom 0.27.5 (-complevel 9) Pistol start. All kills and secrets. No saves. Subscribe for more playthroughs! Link to WAD: www.doomworld.com/forum/topic/74280-the-ultimate-doom-ii-doom-ii-levels-reimagined/ Link to source port: www.doomworld.com/forum/topic/133096-dsda-doom-v0...
Repentance - MAP05: The Waste Tunnels (Blind Ultra-Violence 100%)
Просмотров 17 тыс.2 месяца назад
Repentance - MAP05: The Waste Tunnels (Blind Ultra-Violence 100%)
Doom II - Ghost (Blind Ultra-Violence 100%)
Просмотров 19 тыс.3 месяца назад
Doom II - Ghost (Blind Ultra-Violence 100%)
Doom II - Saturnine Chapel (Ultra-Violence 100%)
Просмотров 16 тыс.3 месяца назад
Doom II - Saturnine Chapel (Ultra-Violence 100%)
Crusader - MAP07: The Sapphire Citadel (Ultra-Violence 100%)
Просмотров 22 тыс.3 месяца назад
Crusader - MAP07: The Sapphire Citadel (Ultra-Violence 100%)
3's & 7's - MAP12: The Righteous and the Wicked (Ultra-Violence 100%)
Просмотров 16 тыс.3 месяца назад
3's & 7's - MAP12: The Righteous and the Wicked (Ultra-Violence 100%)
Doom II - Dubai (Blind Ultra-Violence 100%)
Просмотров 20 тыс.3 месяца назад
Doom II - Dubai (Blind Ultra-Violence 100%)
Doom II - Musten (Blind Ultra-Violence 100%)
Просмотров 18 тыс.3 месяца назад
Doom II - Musten (Blind Ultra-Violence 100%)
Copper Flooding - MAP02: Pain in Green (Blind Ultra-Violence 100%)
Просмотров 18 тыс.3 месяца назад
Copper Flooding - MAP02: Pain in Green (Blind Ultra-Violence 100%)
The Darkening Episode 2 - MAP10: Plasmorgasm (Blind Ultra-Violence 100%)
Просмотров 17 тыс.3 месяца назад
The Darkening Episode 2 - MAP10: Plasmorgasm (Blind Ultra-Violence 100%)
Doom II - Fruit Salad (Blind Ultra-Violence 100%)
Просмотров 24 тыс.3 месяца назад
Doom II - Fruit Salad (Blind Ultra-Violence 100%)
Doom II - Stellar Depopulation (Blind Ultra-Violence 100%)
Просмотров 23 тыс.3 месяца назад
Doom II - Stellar Depopulation (Blind Ultra-Violence 100%)
Doom - YOU ARE MEAT! (Blind Ultra-Violence 100%)
Просмотров 39 тыс.3 месяца назад
Doom - YOU ARE MEAT! (Blind Ultra-Violence 100%)
Twogers - DOOM's Most Controversial And Disturbing Mod (April Fools' Day 2024)
Просмотров 92 тыс.4 месяца назад
Twogers - DOOM's Most Controversial And Disturbing Mod (April Fools' Day 2024)
How Quake II's BFG10K Works
Просмотров 213 тыс.4 месяца назад
How Quake II's BFG10K Works
Doom Crushers Are Weird
Просмотров 490 тыс.5 месяцев назад
Doom Crushers Are Weird
AUGER;ZENITH - MAP21: The Cynet Reaper (Blind Ultra-Violence 100%)
Просмотров 16 тыс.5 месяцев назад
AUGER;ZENITH - MAP21: The Cynet Reaper (Blind Ultra-Violence 100%)

Комментарии

  • @AliceErishech
    @AliceErishech 18 часов назад

    That orange switch kind of gave me an idea. I think you can make a Metroid Fusion-style security lock system using switches that lower walls in front of unlocked doors. (With the walls in front of the doors using the same texture as the door to make it appear like the doors have been unlocked by the switch.)

  • @joojestrela5146
    @joojestrela5146 18 часов назад

    Mano eu só queria dizer que você é muito bonito

  • @victoriqueMoe
    @victoriqueMoe 18 часов назад

    You're wlecome

  • @dillonswihart7067
    @dillonswihart7067 19 часов назад

    Glad to finally see some Doom 3 content!! Who knows maybe we'll see a yellow background video? (I know its unlikely but i can dream)

  • @RMDetho
    @RMDetho 19 часов назад

    Karl Jobst's next video "How the best doom youtuber hacked his rng odds to get through blind ultra-violence runs easier"! Just joking of course, those rolls with revenant and archviles were indeed very lucky :)

  • @Rang89
    @Rang89 19 часов назад

    I don't know why, but maps like this makes me kinda feel like a kid imagining I'm in a different world while playing. The doom cute and stuff really serves to seal that feeling in me hehe. Great map btw!

  • @VaraDeBlaze.
    @VaraDeBlaze. 19 часов назад

    This will always be my favorite level in all of Doom 2, and maybe even Doom 1

  • @Saver310
    @Saver310 20 часов назад

    Kwark

  • @Wus83
    @Wus83 20 часов назад

    Very nice Map for a second Map that he made, and like always nice gameplay from you. It was a very nice Stream last Weekend. I miss the everydays Videos from you, but i understand does you have not the time anymore for daily Videos. The little Pumpkin needs the big Pumpkin Dad and Mum, thats more important now 🤣. I am always happy when is see the Pumpkinman loads up a new Video or he streams like last weekend. Wish you the best and your little Pumpkin Family ❤❤😂😂🙏🙏

  • @Oguz286
    @Oguz286 21 час назад

    Decino when something bad happens: "You can just leave". Mancubus @ 18:06 "Hello there"

  • @crit-c4637
    @crit-c4637 22 часа назад

    Is it just me, or does the shotgun sound weird? 🤔

  • @NaokiP72
    @NaokiP72 22 часа назад

    12:23 notorious dutch doomtuber ducino beats some meat 😏

  • @chri-k
    @chri-k 22 часа назад

    what do the prefixes on function names signify? DOOM code has an interesting naming convention.

    • @decino
      @decino 22 часа назад

      doomwiki.org/wiki/Doom_source_code#Source_code_structure

    • @chri-k
      @chri-k 21 час назад

      @@decino so it's just namespace separation except using one letter instead of three. Seemed more interesting than it actually was.

  • @scottl.1568
    @scottl.1568 День назад

    Knocked out the Hell Knight with one punch 🥊

  • @scottl.1568
    @scottl.1568 День назад

    "Heck"? 🤨

  • @scottl.1568
    @scottl.1568 День назад

    Time-out... Cino still has to provide us with a few dozen videos illustrating how weapons, monsters and armor work in Doom 3 😮

  • @Nob1ej0n
    @Nob1ej0n День назад

    19:45 "Oh! What the he**?" Exactly. You're in Heck! This was a really good round of submissions. Good variety. Good showing of new mappers too. I'm surprised this one used GZDoom. Feels like only the secret that required you to jump over a pillar needed it. And the optional orange button. Otherwise, it could have been vanilla? Maybe the room with the cybers would have been more awkward with the height difference if you couldn't look up? Hard to say.

    • @decino
      @decino День назад

      It's in UDMF format -- floor textures were used as wall textures which is something vanilla Doom's map format cannot handle.

    • @Nob1ej0n
      @Nob1ej0n 23 часа назад

      @@decino You're right, you're right. I meant dsda-doom compatible, or rather not GZDoom dependent. Not vanilla. Sorry, I misspoke.

  • @buttfacemandudeguy8336
    @buttfacemandudeguy8336 День назад

    So beta bfg was basically the unmakyr decades before doom eternal? Cool

    • @decino
      @decino День назад

      Not really. Doom 64 did it first and even then the weapons weren't too similar.

  • @jdx4174
    @jdx4174 День назад

    I found the shield guys to be hyper threatening when you don't have charges for the chainsaw and didn't get the plasma rifle yet

  • @leopignataro
    @leopignataro День назад

    Mouse look is so cursed

  • @Sphendrana
    @Sphendrana День назад

    After MyHouse.wad I can't hear this midi the same anymore and I love it lol.

  • @MarkaNgamer
    @MarkaNgamer День назад

    What about the rest of the submissions? Do we need apply/upload again or?

    • @decino
      @decino День назад

      Those that didn't get picked are discarded and need to be resubmitted.

    • @MarkaNgamer
      @MarkaNgamer День назад

      @@decino Thanks 👍

  • @DoomyMacDoomface
    @DoomyMacDoomface День назад

    Good map. Nice Hell corruption details. Reminds me of BREECH.WAD.

  • @BSzili
    @BSzili День назад

    I only wish the cool looking heck part was longer, you spend like 80% of the game in techbases. I wonder how the BFG works, Doom 3 weapon analysis video when?

  • @kindofahater6385
    @kindofahater6385 День назад

    Even though your analysis videos often hurt my brain, I enjoy them nonetheless 😋

  • @JVerschueren
    @JVerschueren День назад

    I'm so glad this was a new (unreleased?) wad. When tried the results Google presented me with last Sunday I thought you were being trolled. Great effort Crab Hermit, keep going.

  • @TheRealNormanBates
    @TheRealNormanBates День назад

    3:00 I think they're supposed to be shipping containers, and the rails move them to the loading dock, where a ship comes in to pick them up. 12:21 you wanted to beat your meat... ball?

  • @countergoose5313
    @countergoose5313 День назад

    I tried for over an hour and never found the fire place switch. That map is a maze. Also congrats on 200k!

  • @zeke__777-sly
    @zeke__777-sly День назад

    That thumbnail is literally every player's reaction to know that demons aren't gunning for ya anymore

  • @Vordikk
    @Vordikk День назад

    Decino: "This map just keeps going!" Me: "Of course, there's another 14 minutes of video, don't You see?"

  • @joshuafoster1395
    @joshuafoster1395 День назад

    WOOOOO!!! more analysis vids soon!!

  • @Muladeseis
    @Muladeseis День назад

    I hope that there is a bug report on GZDoom for the blur sphere.

    • @decino
      @decino День назад

      It's been fixed in a pre-release build already.

  • @Katelyn.shitposts
    @Katelyn.shitposts День назад

    The archvile sketch looks like the Khan Maykr 🤔

  • @kelleroid
    @kelleroid День назад

    I have to say the best thing about viewer submissions like this one is how it gets me inspired to install Doom Builder and try make something too

  • @miyagikot1798
    @miyagikot1798 День назад

    Decino should make an analysis video on how to customize the music and title/intermission screen for viewer submissions 😃.

  • @demogorgonzola
    @demogorgonzola День назад

    I run into the broken blur sphere, too... technically it works in the ZDoom part, aka monsters don't notice you until you wake them up but just like you demonstrated the classic random-angle-shooting behavior is not there... one could jokingly say it is a partially working partial invisibility powerup. Honestly, I don't bother with newer versions and reverted to trusty old v4.5.0. :) Btw. the quicksave system work a bit different in GZDoom, now, it's independent of other saves (you don't have to manually "designate" a save like before), and on top of it there is option to enable slot rotation up to 20 slots (for both quick- and autosaves) so repeated presses don't override the quicksave, at least right away.

  • @Romibeno
    @Romibeno День назад

    D_RUNNIN guitar solo now gives me severe myhouse ptsd

  • @doomerrasa8475
    @doomerrasa8475 День назад

    Thanks for doing this round of viewersubs, always a pleasure to see you interact with the community. Hope fatherhood is treating you well!

  • @themarauding
    @themarauding День назад

    If a projectile disappears when fired at the right distance and Lost Souls treat their attack as a projectile, would they vanish if they hit the wall?.

    • @decino
      @decino День назад

      Lost Souls are not treated as projectiles. They have a special skull charge flag set.

  • @MegaCartmanX
    @MegaCartmanX День назад

    So I get the whole pain state thing for the Archviles so that they retaliate, but if it's Nightmare (they'll instantly attack, anyway) is it to get them to ignore the distance requirement when attacking?

    • @decino
      @decino День назад

      Correct.

  • @sheilaolfieway1885
    @sheilaolfieway1885 День назад

    playing with romero in doom is a dream but beating Romero in doom is pure ascension

  • @tatamimats
    @tatamimats День назад

    Has freelook ever looked good in a Doom level?

  • @MetaSarcasm
    @MetaSarcasm День назад

    LOTR reference at 5:29

  • @Chozo_Ghost
    @Chozo_Ghost День назад

    One thing I would love to see implemented in GZDoom one day is an equivalent to the IDDST/IDDKT/IDDIT commands that's in DSDA-Doom Would save an absolute mountain of a headache when trying to track down that last wayward kill and prevent yourself from having to scan though a fully filled-out IDDT automap for what seems like an eternity lmao Especially for GZDoom games with absolutely massive maps like Supplice, Hedon: Bloodrite and (from what I've heard) Relentless Frontier.

  • @MetaSarcasm
    @MetaSarcasm День назад

    Why would they ban contra that's such a good game :'(

  • @southpakrules
    @southpakrules День назад

    483

  • @gabrielmartin270
    @gabrielmartin270 День назад

    I normally hate mazes in doom but this one was kinda cool, i liked how the wall textures were constantly changing

    • @TheRealNormanBates
      @TheRealNormanBates День назад

      it helped that it didn't go "on and on", and it was interconnected.

  • @FunnyMonkeyReallyFunny
    @FunnyMonkeyReallyFunny День назад

    Decinoooo my boy, how ya doing?

  • @crabhermit13
    @crabhermit13 День назад

    Thanks for playing my map! I made it back in... 2018-2019 I think? That's a long time ago now. I've noticed a lot of new mappers who aren't familiar with most doom mapping conventions yet tend to make levels that aren't as abstract as most doom levels are. And that leads to a lot of "doom cute" and rooms that seem to serve no gameplay purpose. The big empty railway room near the start was supposed to show how the employees move around the facility, and that's its only purpose. The orange button only opens the big storage area. The whole area is optional, and I don't know what I was thinking when I was making it. I was considering cutting it completely but decided to keep it for preservation reasons. The chainsaw near the start is not a secret because... actually why is it not a secret? I probably thought it was too obvious to be a secret. The secret at the start was supposed to have a light glowing in front of it, but I might've used different lighting mode.

    • @kelleroid
      @kelleroid День назад

      no time to care about mapping conventions when you still need to practice actually building the levels!

    • @TheRealNormanBates
      @TheRealNormanBates День назад

      I thought it was a pretty good level! I like how it feels like an actual place. I do not care for DOOM maps that are generic mazes, so to create a level design where it feels like there is a story is a good thing. Like Decino said, maybe some more details in the plainer rooms.. I could see that, in the BFG trap room, instead of a teleporter you could have had the center collapse, and as you fall you teleport above the Hell room, falling onto the cliff you appear on.

    • @nny7363
      @nny7363 День назад

      That "radioactive" room is supossed to be an half-life reference?

    • @crabhermit13
      @crabhermit13 23 часа назад

      @@nny7363 sort of

    • @decino
      @decino 22 часа назад

      Thanks for the submission. Made 5 years ago huh? Curious what your maps look like now, for your second WAD ever this one is great. A fun map to play through and a very nice conclusion to the round 6 submissions.

  • @bottledwater4484
    @bottledwater4484 День назад

    I can't do this midi lmao. Not again. I CAN'T DO IT!!!!